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First a quick overview of the game screen. Crack Attack! Your opponent’s level lights. These indicate the height of your opponent’s stack. When the red reaches the top and they start flashing, he’s in trouble!
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First a quick overview of the game screen. Crack Attack! Your opponent’s level lights. These indicate the height of your opponent’s stack.

When the red reaches the top and they start flashing, he’s in trouble! Your level lights. These correspond to the height of your stack. When your stack reaches the top of the screen, these lights flash to warn you of your impending doom. You’ve got seven seconds to reduce your stack or you lose. If nothing else, just eliminate some blocks.

Time during which blocks are disappearing or garbage is shattering do not count towards these seven seconds. Players’ names. Your star collection. When you win a game, you get a happy yellow star. Once you earn two, you win the match! In this case the player won the first game, lost the second, and the third star is being contested. The clock keeps track of how long the current game has taken. In solo mode the clock is replaced by your score.

The four orange blocks have been eliminated and are disappearing. Any time three or more of the same color blocks are in a row, they eliminate. In this case, since the elimination is more than the minimum size of three, a ‘4’ appeared to let the player know he was doing a good job. The rectangular-ish white thing is your cursor. You control it with the arrow keys and use it to manipulate the colored blocks in your stack.

These are the blocks in your stack. You can use your cursor to swap blocks which are side-by-side in order to put blocks of like color into a row, which causes them to eliminate. And you’d better be quick about it, because your stack will creep up from the bottom and once it reaches the top of the screen, you loose. This is a piece of garbage in your stack. When your opponent does something clever, for example eliminating four blocks at once, garbage will fall from above, cluttering your stack.

You can shatter garbage into normal blocks by eliminating blocks that are in contact with the garbage. Play Control Play control is very simple.

Arrow Keys Move your cursor. Also, in solo mode, rotates the Hall of Fame. Space Bar Swap the blocks your cursor surrounds. Enter Advance your stack upwards one row. P p Pause the game. During online play, either player is able to unpause a paused game. Esc Concede the current match or exit Crack Attack!

Game Play The Basics Slowly, your stack of blocks grows from the bottom, and you’ve got to make sure it never reaches the top. Because once it does, you lose! To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically.

Once you do, those blocks disappear, and slightly postpone your inevitable demise. To add to the excitement, chunks of red garbage will fall from above. It is impossible to eliminate this garbage directly. However, if you eliminate any blocks which are touching the garbage, the garbage will shatter into normal, run-of-the-mill blocks. Throughout the game your stack of blocks will slowly grow from below, initially quite slowly but always faster and faster. When the stack reaches the top it will pause and you have seven seconds to save yourself.

It is possible, however, to get a momentary reprieve from your stack’s assent. When you eliminate a block or cause garbage to shatter, the growth of your stack will pause. Even if your stack has reached the top and you’re about to lose, you will be given a little more time to save yourself.

Time during which a block is disappearing or a chunk of garbage is shattering does not count towards your seven seconds. Multiple Eliminations So, what is it that causes this garbage? Well, the garbage is your opponent’s way of sticking it to you; and, conversely, your way of sticking it to him.

While any old slod can eliminate a ho-hum three blocks, a true master will eliminate four, five, or even more blocks at one time. And when he does, not only will he be rewarded with a little light show, but garbage will come raining down onto his opponent’s stack!

Just remember, the bigger the elimination, the bigger the downpour. Combos Beyond the multiple elimination method, there is yet another technique to generate troublesome garbage. I speak of the dreaded combo. Whenever you eliminate blocks, it’s likely to cause other blocks to fall, either simply because they were above the eliminated blocks, or because you have freed them from a piece of overhanging garbage. If, when these blocks fall, they cause a second elimination, you’ve got yourself a combo.

If you’re good enough to keep the combo rolling, your combo multiplier will increment for each elimination. And, when the combo is finally complete, a massive chunk of garbage will descend upon your opponent, its size proportional to your final multiplier. Solo Mode Solo play works a little differently. Instead of trying to last longer than an opponent, now you’re attempting to rack up as many points as possible before you die.

The number of points you get for an elimination depends on how fancy it is.

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