30 KeyShot rendering tips
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This is an online library of free textures , materials, environments and backplates — there is a great variety of resources to choose from. You can also upload your own materials to share with other KeyShot users. Great community effort.
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This is an online library of free textures , materials, environments and backplates — there is a great variety of resources to choose from. You can also upload your own materials to share with other KeyShot users. Great community effort. Choose a UI theme Light or dark? It’s up to you A quick process that can greatly assist with your learning is setting up your own interface layout.
Putting relevant menus and tabs in strategic places can speed up your workflow and learning process. When you know where to find the things you need, you will feel more familiar with the software. KeyShot offers two colour themes: Use Performance Mode Performance Mode takes the strain off your CPU Once you’ve added a lot of lights to your project and the scene becomes ‘heavy’, navigation performance will drop.
Moving around the scene becomes difficult and laggy. The best solution is to activate Performance Mode. It will remove certain light settings global illumination, ground shadows from the active render and reduce the CPU usage pressure. Link materials Link objects that use the same materials to make your life easier If you have a material you want to apply to multiple objects, there are a few things that can be done. First, you can save out the material to your library, then apply it to the selection of objects.
Option two is to material link the objects so all receive the updated changes. To do this, select two or more items and press Link Materials. Apply materials to labels Make your labels more interesting with materials, bumps and opacity Labels do not need to be plastic and boring. Once applied to a model, labels can take on any material, bump or opacity desired. It is literally as simple as drag and drop.
To add a little wear and tear to a label, just find the right texture map and drop it in the Bump slot of the Labels tab.
Select a procedural map from the drop-down menu, for example, noise. If you want to apply the same texture as the parent object’s, select the From Parent option. It will project the same map on all labels applied. Create depth of field You can adjust the depth of field and focus in the Camera tab Tired of adding depth of field in post-production, faking it in Photoshop?
Try adding it to your active window and see the results before hitting the Render button. Depth of Field sits comfortably in the Camera tab, where it can be easily activated and manipulated with just a few sliders. You can also set the camera focus by clicking on the part of the model you want to drive attention to.
KeyShot will apply the set amount of blur based on your chosen focus and distance. Region rendering Save time by just rendering the area you want to inspect This is especially useful when working on a big project, in Performance mode — there’s no need to render the entire thing just to see how a little piece will look rendered.
Open the Render menu and choose the region you want to render. This will save you some serious time, and prevent your machine from overheating in the process. Render gloss pass Create a gloss pass by adding a glossy black material and a pin light KeyShot does decent render passes based on the materials and lights used in the scene, but sometimes it is not enough and it would be useful to have additional renders of just clean specular and gloss.
The best solution is to change the environment to plain black, and apply glossy black material to the model. In the material editor adjust reflections and roughness gloss , then use a pin light to capture the right look. Emboss logo Once you’ve added your logo to a label it’s easy to emboss it Import your logo to a label and apply it to the model. Set the scale and position using the sliders.
Hold Alt and drag and drop your diffuse material on the Bump slot to copy it. Multi-materials Use the Material tab to try out variations of material and colour In this section you are able to create a new material, duplicate it, tweak it and link textures.
It is useful when creating variations of material or colour, because it allows quick cycling through them all. It focuses on three sources of light, which are generally enough to beautifully light the scene. These are: You can simply fake that effect with pins in the HDRI editor.
Edit your images KeyShot also features some basic post-production editing tools KeyShot is not just a render engine — it also offers some basic post-production editing tools. While your image is rendering, click the pencil icon in the active render window. The Show Effects panel enables you to tweak elements like exposure and colour, or add effects like bloom and vignette.
When only these basics are required, there is no need to involve another application. Utilise image pins Blend your model with its scene with image pins You can use image pins on top of your HDRI environment to successfully blend your model with the scene. Load the image you want to use as a light source and position it by moving the pin in the HDRI editor, or click on the model to point the projection at the right place.
You can block it easily, just create a pin light, adjust the size and shape, change colour to grey or any colour to blend with the HDRI , change type to alpha and place it on top of the hotspot. Preview the map Too many maps? Simply isolate the one you want to edit If you are working in the material editor applying layers of changes and adding lots of maps to the mix, you may end up struggling to see the difference it makes to the final look.
A bigger problem may appear if you need to edit a single map and you cannot see much through all the layers. Simply click on the texture and press C to preview the map and KeyShot will isolate it on the model for easier editing. Work in Geometry View Geometry View is great for setting up scenes, cameras and lighting Sometimes it is easier to work in the Geometry View when setting up the scene.
Navigating in that mode is a lot quicker. It allows a much smoother camera, physical lights and model positioning, scene composition as well as viewing all camera paths.
Take screenshots Press P to grab a screenshot, or just use the Screenshot button The quickest way to screen grab your active window is to press P on the keyboard, or alternatively, press the Screenshot button located in the bottom-right corner. KeyShot materials already have correct IOR, but if you create your own and want to avoid visible errors, find the accurate IOR value online and adjust it in the Project Material menu.
Camera animation setup KeyShot can help you execute all the camera techniques you might need Whether you want to animate the camera to zoom dolly , tilt pan , rotate tumble or orbit an object, KeyShot has a very simple step-by-step setup to help you along the way.
You can also lock the camera’s pivot to a model and create a turntable. The Pattern tool The Pattern tool is great for creating instances of models This is a useful tool for creating instances of models. Right-click on the model in the scene hierarchy tree and choose Make Pattern from the list. Unlike duplicates, instances are speed and file size effective, but it does not mean they are material linked. It is a more elegant way to view your model in its current state.
It allows you to view all Model Sets and Studios for easy comparison. Liquid simplicity KeyShot takes the pain out of rendering glasses of water Remember how you had to split your glass model into three parts to render a realistic glass of water? Not any more! One of the many incredible new features in KeyShot 8 is that the software takes care of it for you.
You just need to make sure that the liquid model intersects the glass to create a proper refraction effect. There cannot be any space left between the two parts, they must overlap. Create bubbles Even glasses of fizzy drinks are easier to render There is an easy way to add bubbles to your materials.
Double-click on the Bubbles node to open the editor on the right-hand side of the Material Graph menu. The options let you edit the size, volume and scattering of bubbles.
Cutaway See inside your models with a cutaway This new feature is a range of materials that will allow you to showcase what is hiding inside a multi-part model. Add a dummy geo to the scene, for example, a cube, and apply one of the cutaway materials. Position the cube so it intersects the model. You can colour or exclude certain parts from being affected. Scattering medium Another fantastic set of new materials that can be used in lots of different ways.
With just a few small tweaks of the options available, you can create all sorts of spongy looks, fog, smoke, clouds and many more. Render volumetrics Generate realistic clouds and smoke with volumetrics One of the newest and coolest features in KeyShot 8 is the ability to render volumetrics.
Consider it as a volume box with all possible effects applied to it — clouds, fog, sponge-like materials. Look for free VDB files on the net to find new shapes of volumetric effects, from simple cigarette smoke effects and clouds, to heavy smoke or nebula. Upload it in the Texture slot of your volumetric material, and from there you can adjust its density and transparency.
The final look will differ as you tweak the settings, so you really have to experiment in order to get the result you like. The volumetrics will also be affected by shadows and lights too. I usually try to keep things simple.
I create a main source light first, and then a rim light a light that comes from the sides to create a light effect on the side edges of the subject. A good trick is to put the secondary light opposite the main light source: KeyShot will always give you great lighting results.
Materials Explore the Material Graph editor to roll your own exotic materials Another great asset in KeyShot is its preset material library, full of accurate shaders from classic plastics and metals to more complex offerings like car paints and skin shaders.
But if you open up the Material Graph editor, a whole new world opens up to you. Editing in nodal mode takes a bit of practice at first, but it gets easier very quickly.
My usual set of materials always relies heavily on the object’s topography. I set up rules to paint one specific material at one part of the object, like holes and crevices, and another type of material on bigger surfaces. I like to blend my material together by using the Occlusion or the Curvature texture as a mask, sometimes both for more complex results.
Interior mode for rendering Interior Mode is ideal for accurate and realistic renders with smooth shadows and seamless gradients KeyShot is my favourite rendering tool. It is fast and accurate, can handle heavy scenes and it can render in very large resolution in no time.
It is a perfect companion for my personal illustration workflow. Among the many rendering presets you can find these in the Lighting section I usually prefer the Interior Mode.
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Materials and textures make up one of the cornerstones of 3D rendering and visualization. A professional-grade texture library can be the difference between good and great work, and is worth the investment for anyone looking to make 3D rendering a career choice. Every rendering artist has spent many hours cultivating their own personal collections, and are always on the lookout for more, and better 3D textures to improve their work. And not only do they have their own collections, they have the resourcefulness to know where to look when trying new things or upgrading their work with the latest and greatest available 3D textures. With HDR supported textures and not a single bad egg in the batch, this is a great place for professionals and beginners alike. They have a massive collection to pick from, and include both 2D and 3D versions of their files. Free accounts allow you to download up to 15 files per day without committing to their premium service, which offers different credit packages for more frequent users.
VIDEO: 7 Free 3D Material Libraries to Up Your Visualization Game | EASY RENDER
Enhance your materials by using industry standard color libraries like KeyShot assets including materials, HDRIs and backplates, and download to KeyShot. Material presets are found in the KeyShot Library, Material tab. The material presets After downloading, run the installer. During installation. Huge drag-and-drop material library. Keyshot comes loaded with over photorealistic materials that you can drag-and-drop right onto your model. Categories.