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Fixed an installer bug which prevented PixelPatcher from showing up on some computers. PixelPatcher is now at version 1. The core filter of PixelPatcher hasn’t changed so installing a newer version does not introduce any incompatibilites with projects created with older versions. Old projects will work fine with newer versions of PixelPatcher.
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Fixed an installer bug which prevented PixelPatcher from showing up on some computers. PixelPatcher is now at version 1. The core filter of PixelPatcher hasn’t changed so installing a newer version does not introduce any incompatibilites with projects created with older versions. Old projects will work fine with newer versions of PixelPatcher.

PixelPatcher is freeware and cannot be sold commercially. For the record, this program is provided on an “as-is” basis with no warranties of any kind and the author shall not be held liable for any damage of any kind, yada, yada, yada. All I can say is that I’ve used it extensively and it works fine for me. Hopefully, it will also work for you.

But it’s not a commercial program and I’ve only tested it on software I have. Basically, I’ve run it a lot with Vegas 10 pro and a little with Resolve Using PixelPatcher step 1: It’s just an image file which tells PixelPatcher which pixels to fix. It fixes the white pixels and leaves the black ones alone. If a pixel in the patch file is white then PixelPatcher fixes the pixel at that position in the video.

It fixes the pixel by copying the colors from good neighboring pixels and can optionally do a little blurring. If a pixel in the patch file is black then the pixel doesn’t need fixing and the corresponding pixel the in video is unchanged. There’s a couple of ways to create the patch file.

The easiest way to make the patch file is to record a video with the lens cap on the camera. That gives a nice dark background to see the hot pixels. It’s most accurate if recorded at the same resolution as the video you need to fix. You should record long enough to heat up the sensor so they become visible.

If you’re not sure how long that takes then just record as long as your longest shot. Some hot pixels on my 7D show up very quickly. But some of the dimmer ones can take a good fifteen minutes before they’re very bright. Load the video up in your video editor, go to the end of the video, and grab a frame where they’re brightest. In Vegas you can do that with the Save Snapshot to File command on the preview window.

The button for that command looks like a floppy disk. I’d advise saving it in. PNG format rather than. JPG format so. JPG doesn’t introduce any compression artifacts. You can accomplish the same thing by manually creating the patch file in an image editor. Start with an all black image and then set pixels which need to be fixed to white.

You can figure out exactly where to put the white pixels by grabbing frames from the video which shows the problem and bringing those frames into the image editor. It’s takes a bit more work than shooting some video with the lens cap on but it accomplishes the same thing. Your goal is just to build a patch file which tells PixelPatcher which pixels to fix.

It works this way so that people who shot a video with the lens cap on can just grab a frame and use it directly. You can check the actual mask which PixelPatcher constructs from your patch file using the Mask only display mode shown below. I used PhotoShop to adjust the patch image shown above so the hot pixels are white and everything else is black. You can also use the HotThreshold. The patch file doesn’t actually have to be the same resolution as the video on which you’re working.

It doesn’t even have to match the video’s aspect ratio. PixelPatcher stretches the patch file to fit the frame in your video editor. Stretching the file does make it a little less accurate but it will still give a good result. But if you want to control exactly which pixels are fixed then you need to create a patch file which matches the project resolution in your video editor. I don’t know if there’s such a thing as a black hot pixel. Would that be a cold pixel?

I’ve only seen white, red, and purple. If you see a stationary black spot in your video then you can grab a frame and add the bad pixels to your patch file. PixelPatcher fixes bad pixels independent of their color. You just need to put them at the appropriate positions in the patch file so PixelPatcher knows where they are.

Hot pixels can actually change over time. In my case the Purple Blob of Death eventually disappeared. For the most part you can just use one patch file.

But you may need to make a new one from time to time as old hot pixels go away and new ones show up. My current project has videos shot over a period of a year and a half and I use three patch files depending on when the video was shot.

If you’re not that picky then you can create one patch file which includes all of the bad pixels that your sensor has had. Using PixelPatcher step 2: I don’t know Resolve very well but once you get the filter loaded it’s pretty much the same as Vegas. OpenFX filters work the same way whatever program is using them. In Vegas, PixelPatcher is added to your video event just like any other filter.

There’s also menu options which do the same thing. Then you select PixelPatcher and it creates a copy which applies just to that clip. It’s just like a contrast or saturation filter except this filter fixes bad pixels. You apply the PixelPatcher filter to any clip which has pixels which need fixing. When Vegas creates the PixelPatcher filter, it’s added to the end of the effects chain. PixelPatcher will fix the wrong pixels.

That’s what you see in the right side of the image above. It saves me the trouble of having to figure out why the hot pixels have reappeared. Using PixelPatcher Step 3: Press the Browse for file button. That brings up a dialog box which allows you to select the file. PixelPatcher will read the patch file and convert it into the bad pixels mask.

Each copy of PixelPatcher has its own patch file. You can use the same patch file for all of them or give each one its own patch file. You can have video from separate cameras with hot pixels in the same project. When you add the PixelPatcher filter to a clip you just select the patch file which goes with the camera which shot that video.

In Vegas, you can speed up reusing the same patch file in separate copies of the filter by setting the file up once and then saving it as a preset. Then when you create another copy of PixelPatcher which uses the same patch file you just select the appropriate preset. If you’re using more than one patch file then you can have a preset for each one. It’s quick and convenient. PixelPatcher reads from the patch file and creates its own copy of which pixels need to be fixed. After that it does not access the file again.

So you don’t need to leave the patch file around because PixelPatcher only accesses it once. When you load a preset it doesn’t access the patch file either. It just uses a copy of the original bad pixel mask.

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VIDEO: sony vegas 13 patch 64 bit – yzipysemiri

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